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		<title>CyberPunk 2077 The Pickup: The Mission Where Night City Teaches You Not to Trust Anyone</title>
		<link>https://www.hexflicks.com/cyberpunk-2077-the-pickup-the-mission-where-night-city-teaches-you-not-to-trust-anyone/</link>
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		<dc:creator><![CDATA[hexflicks-da]]></dc:creator>
		<pubDate>Sat, 13 Dec 2025 11:31:38 +0000</pubDate>
				<category><![CDATA[CyberPunk 2077 Universe]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[CyberPunk 2077]]></category>
		<category><![CDATA[CyberPunk 2077 The Pickup]]></category>
		<guid isPermaLink="false">https://www.hexflicks.com/?p=16700</guid>

					<description><![CDATA[<p>Intro If you’re searching for “Cyberpunk 2077 The Pickup explained”, “What happens if you side with Militech or Royce”, or “Did Dexter DeShawn betray you?” , this mission is why. The Pickup isn’t just an early quest but It’s the moment Cyberpunk shows you how power, lies, and violence really work in Night City. Let’s [&#8230;]</p>
<p>The post <a href="https://www.hexflicks.com/cyberpunk-2077-the-pickup-the-mission-where-night-city-teaches-you-not-to-trust-anyone/">CyberPunk 2077 The Pickup: The Mission Where Night City Teaches You Not to Trust Anyone</a> appeared first on <a href="https://www.hexflicks.com">HexFlicks | Movies, Gaming &amp; Books</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h3 class="wp-block-heading"><strong>Intro</strong></h3>



<p>If you’re searching for <em>“Cyberpunk 2077 The Pickup explained”</em>, <em>“What happens if you side with Militech or Royce”</em>, or <em>“Did Dexter DeShawn betray you?”</em> , this mission is why.</p>



<p><strong>The Pickup</strong> isn’t just an early quest but It’s the moment Cyberpunk shows you how power, lies, and violence really work in Night City.</p>



<p>Let’s break it down : choices, consequences, hidden mechanics, and why this job defines the game’s philosophy.</p>



<h3 class="wp-block-heading"><strong>What Is The Pickup Mission About?</strong></h3>



<p>Dexter DeShawn hires you to retrieve the <strong>Flathead</strong>, a military-grade spider bot, from <strong>Royce</strong>, leader of the Maelstrom gang. Sounds like a simple merc job.</p>



<p>But Night City rule #1: If someone says <em>keep it clean</em>, prepare for chaos.</p>



<p>Before you even reach Royce, <strong>Militech</strong> intercepts you through their agent <strong>Meredith Stout</strong>, offering a payment shard to buy the bot. That shard? It’s not clean but It’s weaponized.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Royce Boss Fight &amp; The Shard Trap | Cyberpunk 2077: The Pickup" width="640" height="360" src="https://www.youtube.com/embed/WhD31QxfaRc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3 class="wp-block-heading">ThWas Dexter DeShawn Setting You Up?</h3>



<p>Short answer: <strong>Yes but indirectly.</strong> Dex isn’t trying to kill you <em>yet</em>, but he absolutely sends you into a gang stronghold alone, downplays Maelstrom instability and washes his hands of Militech involvement</p>



<p>Dex’s real sin isn’t betrayal but it’s <strong>cowardice</strong>. He plays middleman and lets everyone else bleed.</p>



<p>This mission shows you early: Fixers don’t protect you. They protect <em>the deal</em>.<br></p>



<h3 class="wp-block-heading">The Militech Shard Explained</h3>



<p><strong>What’s on the shard Meredith gives you?</strong></p>



<ul class="wp-block-list">
<li>Fake credit transfer</li>



<li>Embedded Militech malware</li>



<li>Designed to expose Maelstrom and justify a raid</li>
</ul>



<p>If you slot the shard <strong>without removing the virus</strong>, it triggers conflict during the deal. If you <strong>crack the shard beforehand</strong>, you control the situation. This is Cyberpunk teaching you a core mechanic:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>Knowledge beats firepower.</p>
</blockquote>



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<h3 class="wp-block-heading"><strong>Who Is Royce Really?</strong></h3>



<p>Royce isn’t just a psycho with a shotgun.</p>



<p>He’s paranoid (for good reason), half-aware he’s being played and a gang leader who knows corpos always lie.</p>



<p>When Royce realizes the shard is compromised, he doesn’t hesitate  because hesitation gets you killed in Night City and that’s why negotiations collapse so fast.</p>



<h3 class="wp-block-heading"><strong>Why the Deal Always Turns Violent (Even If You Try Peace)</strong></h3>



<p>Even if you play calm, polite, and smart , Militech wants a raid, Maelstrom expects betrayal and Dex wants plausible deniability.</p>



<p>This mission is designed so <strong>peace is fragile</strong> and violence is always one bad line of dialogue away.</p>



<p>Cyberpunk isn’t asking:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“Can you avoid the fight?”</p>
</blockquote>



<p>It’s asking:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“Who do you side with <em>when the fight is inevitable</em>?”</p>
</blockquote>



<h3 class="wp-block-heading">Royce Boss Fight : What’s Really Going On</h3>



<p>When Royce enters his combat exoskeleton, it’s symbolic. He’s no longer a negotiator, no longer a leader, just <strong>pure survival mode</strong>.</p>



<p>Gameplay-wise:</p>



<ul class="wp-block-list">
<li>Heavy armor</li>



<li>High damage output</li>



<li>Forces you to use cover, gadgets, and positioning</li>
</ul>



<p>Narratively:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>This is what happens when everyone realizes they’ve been lied to.</p>
</blockquote>



<p>No heroes.<br>No clean exits.</p>



<h3 class="wp-block-heading">Does Your Choice in The Pickup Matter Later?</h3>



<p>Yes  more than most early missions. Your decisions affect Meredith Stout’s fate, how Militech treats you later, which NPCs survive and subtle dialogue shifts across Act 1</p>



<p>Cyberpunk doesn’t scream consequences , It <strong>remembers them quietly</strong>.</p>



<h3 class="wp-block-heading">The Real Meaning of The Pickup </h3>



<p>Despite the name, this mission isn’t about the Flathead. It’s about <strong>initiation</strong>.</p>



<p>You learn that corpos manipulate systems, gangs respond with violence, fixers avoid responsibility and mercs survive by reading between the lines</p>



<p>This is Night City saying:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“Welcome. Now choose who you are.”</p>
</blockquote>



<h3 class="wp-block-heading">FAQ </h3>



<p><strong>Can you avoid fighting Royce?</strong><br>Yes, but only with very specific choices. Violence is still likely.</p>



<p><strong>Is Meredith Stout trustworthy?</strong><br>No but she’s honest about being dishonest.</p>



<p><strong>Was the shard always a trap?</strong><br>Yes. From the moment you receive it.</p>



<p><strong>Does Dex betray you here?</strong><br>Not directly but he abandons you the moment things get messy.</p>



<p><strong>Is this mission important?</strong><br>Yes. It defines how Cyberpunk handles choice, power, and consequence.</p>



<h3 class="wp-block-heading">Final Thought</h3>



<p><strong>The Pickup</strong> is Cyberpunk 2077’s first real filter. If you understand this mission, you understand the game.</p>



<p>Night City doesn’t reward good intentions. It rewards awareness.</p>



<p>And the moment you slot that shard You stop being a player.</p>



<p>You become a merc.</p>
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		<title>CyberPunk 2077: The Sandra Dorsett Rescue Explained</title>
		<link>https://www.hexflicks.com/cyberpunk-2077-the-sandra-dorsett-rescue-explained/</link>
					<comments>https://www.hexflicks.com/cyberpunk-2077-the-sandra-dorsett-rescue-explained/#respond</comments>
		
		<dc:creator><![CDATA[hexflicks-da]]></dc:creator>
		<pubDate>Tue, 09 Dec 2025 19:44:01 +0000</pubDate>
				<category><![CDATA[CyberPunk 2077 Universe]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[CyberPunk 2077]]></category>
		<guid isPermaLink="false">https://www.hexflicks.com/?p=16675</guid>

					<description><![CDATA[<p>Intro Night City doesn’t send you a welcome gift.It sends you a warning.A whisper wrapped in neon, blood, and broken chrome. And that warning comes in the form of a single job the Sandra Dorsett Rescue, the first mission that shows you what the city really is. Most players rush through it, thinking it’s just [&#8230;]</p>
<p>The post <a href="https://www.hexflicks.com/cyberpunk-2077-the-sandra-dorsett-rescue-explained/">CyberPunk 2077: The Sandra Dorsett Rescue Explained</a> appeared first on <a href="https://www.hexflicks.com">HexFlicks | Movies, Gaming &amp; Books</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h3 class="wp-block-heading"><strong>Intro</strong></h3>



<p>Night City doesn’t send you a welcome gift.<br>It sends you a warning.<br>A whisper wrapped in neon, blood, and broken chrome.</p>



<p>And that warning comes in the form of a single job <br><strong>the Sandra Dorsett Rescue</strong>, the first mission that shows you what the city <em>really</em> is.</p>



<p>Most players rush through it, thinking it’s just a tutorial.<br>But look closer.<br>Every room, every enemy, every second of silence is a piece of lore stitched into the city’s beating, metallic heart.</p>



<p>This is the story of Sandra Dorsett.<br>And this is the moment Night City reveals its true face.</p>



<h3 class="wp-block-heading"><strong>Welcome to the Scav House of Horrors</strong></h3>



<p>You step into the building with Jackie at your side : swagger on the outside, tension on the inside. He laughs, cracks jokes, pretends he’s done this a thousand times. Maybe he has. But even he knows this gig isn’t just another night in Watson.</p>



<p>The hallway is too quiet.<br>The lights flicker like they’re scared of the dark.<br>That’s your first hint something is wrong.</p>



<p>Inside the apartment, the smell hits you:<br>burnt circuits, stale smoke, dried blood, and desperation.</p>



<p>This isn’t a home.<br>This is a <strong>scav den</strong> : the closest thing Night City has to a meat market. Except the meat isn’t livestock.<br>It’s people.</p>



<p>Scavengers aren’t petty criminals.<br>They’re the bottom feeders of a broken ecosystem , hunting for cyberware the way sharks smell blood. Every implant on the human body has a price, and every corpse is potential income.</p>



<p>Sandra wasn’t kidnapped.<br>She was <em>harvested</em>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="The Mission That Defines Cyberpunk 2077 | Sandra Dorsett Rescue Breakdown" width="640" height="360" src="https://www.youtube.com/embed/ykq_sKm1mIs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3 class="wp-block-heading">The Dark Economics of Night City</h3>



<p>In Cyberpunk lore, cyberware isn’t just tech.<br>It’s the new currency of power.</p>



<p>The rich buy chrome to climb higher.<br>The poor rip it out to survive.</p>



<p>Scavengers fill a niche that the megacorps pretend doesn’t exist. They strip implants, sell them on the black market, and leave behind bodies that no one bothers to investigate. Because in Night City…</p>



<p>Humanity is free.<br>Chrome costs extra.</p>



<p>Sandra Dorsett wasn’t supposed to end up here.<br>She had high-end implants, Trauma Team coverage, the whole corpo safety package. But one wrong move, one unlucky night, and even the “protected” fall into the gutter.</p>



<p>This is the city’s thesis statement:<br><strong>No one is safe. Not even the insured.</strong></p>



<h3 class="wp-block-heading">Jackie &amp; V vs. The Void</h3>



<p>When the scavs finally show their faces, they don’t scream or threaten , they try to <strong>disassemble you</strong>. It’s business.</p>



<p>The firefight feels raw, chaotic, unpolished.<br>V is still green.<br>Jackie moves like he’s tired of doing this for free.</p>



<p>But their synergy forms right here:</p>



<ul class="wp-block-list">
<li>V hacking cameras</li>



<li>Jackie pushing forward</li>



<li>Cyberware disabling enemies</li>



<li>Bullets lighting up the dark</li>
</ul>



<p>This mission wasn’t made to teach you controls.<br>It was made to introduce you to <strong>the violence that fuels Night City’s economy</strong>.</p>



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<h3 class="wp-block-heading"><strong>The Bathtub Scene</strong></h3>



<p>Every player remembers it.<br>Most don’t understand its weight.</p>



<p>Sandra Dorsett, stripped, submerged in an ice-filled tub, biomonitor flashing red, body trembling under the shock of what was done to her. The scavs weren’t done. They had already begun the process of dismantling her.</p>



<p>This isn’t horror for shock value.<br>It’s storytelling through vulnerability.</p>



<p>Cyberpunk thrives on extremes , chrome, style, violence.<br>But this scene stops the world and says:</p>



<p><strong>“Look what happens when humanity becomes inventory.”</strong></p>



<p>Jackie freaks out.<br>V hesitates.<br>The player feels something real — a mix of fear, disgust, and helplessness.</p>



<p>Sandra’s body is a mirror.<br>She is the cost of the city you just stepped into.</p>



<h3 class="wp-block-heading"><strong>Trauma Team</strong></h3>



<p>The moment you stabilize her biomonitor and reconnect her to the grid, the sky opens and <strong>Trauma Team drops in like a militarized paramedic SWAT squad</strong>.</p>



<p>Medical care in Night City isn’t a right.<br>It’s a subscription.<br>And Sandra paid for the premium tier.</p>



<p>Trauma Team doesn’t thank you.<br>They don’t ask who hurt her.<br>They don’t care about the bodies on the floor.</p>



<p>Their job is to extract the client  nothing more.</p>



<p>This is why Cyberpunk’s world hits different.<br>Even the “heroes” are corporate assets performing contractually mandated tasks.</p>



<p><strong>Life isn’t sacred.<br>It’s billable.</strong></p>



<h3 class="wp-block-heading">A Victory That Feels Wrong</h3>



<p>Not to celebrate.<br>Not because he’s calm.<br>But because he needs something to hold onto after facing the darkness again.</p>



<p>Sandra lives… but barely.<br>You saved her life, but not her peace.<br>You fought scavs, but not the system that created them.</p>



<p>And the city?<br>It doesn’t care.<br>It moves on like nothing happened.</p>



<p>That’s the real punchline of the mission:</p>



<p>In Night City, survival isn’t heroic.<br>It’s routine.</p>



<h3 class="wp-block-heading">What This Mission Really Tells Us About Cyberpunk 2077</h3>



<p>The Sandra Dorsett rescue is the <strong>perfect intro to the game’s lore</strong> because it subtlety delivers the cyberpunk worldview:</p>



<h4 class="wp-block-heading"><strong>1. People are products.</strong></h4>



<p>Implants have value.<br>Bodies do not.</p>



<h4 class="wp-block-heading"><strong>2. Corporations own life.</strong></h4>



<p>Trauma Team protects you only if you’ve paid.</p>



<h4 class="wp-block-heading"><strong>3. Violence is currency.</strong></h4>



<p>Everything  from scavs to corpos  runs on fear.</p>



<h4 class="wp-block-heading"><strong>4. V &amp; Jackie’s bond is forged here.</strong></h4>



<p>Not in glory.<br>But in shared trauma.</p>



<h4 class="wp-block-heading"><strong>5. You’re not a hero… yet.</strong></h4>



<p>You’re just one more survivor clawing your way through the neon fog.</p>



<p>Cyberpunk doesn’t introduce you to its world with a speech.<br>It throws you into a tub filled with ice and says:</p>



<p><strong>“Wake up.<br>This is Night City.”</strong></p>



<h3 class="wp-block-heading">Finally</h3>



<p>The Sandra Dorsett Rescue is more than a quest.<br>It’s a prophecy.<br>A microcosm of everything Cyberpunk 2077 will later expand:</p>



<ul class="wp-block-list">
<li>exploitation</li>



<li>corporate power</li>



<li>moral ambiguity</li>



<li>fragile humanity</li>



<li>chrome addiction</li>



<li>survival at all costs</li>
</ul>



<p>It’s the moment V stops being just a merc.<br>It’s the moment Jackie becomes more than a sidekick.<br>And it’s the moment <em>you</em>, the player, first see the city for what it truly is:</p>



<p>Beautiful.<br>Violent.<br>Broken.<br>Alive.</p>



<p>Night City doesn’t ask you to be a hero.<br>It asks you to endure.</p>



<p>And if you can survive the bathtub…<br>maybe you’re ready for what’s next.</p>
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