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	<title>CyberPunk 2077 The Pickup Archives - HexFlicks | Movies, Gaming &amp; Books</title>
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	<title>CyberPunk 2077 The Pickup Archives - HexFlicks | Movies, Gaming &amp; Books</title>
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		<title>CyberPunk 2077 The Pickup: The Mission Where Night City Teaches You Not to Trust Anyone</title>
		<link>https://www.hexflicks.com/cyberpunk-2077-the-pickup-the-mission-where-night-city-teaches-you-not-to-trust-anyone/</link>
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		<pubDate>Sat, 13 Dec 2025 11:31:38 +0000</pubDate>
				<category><![CDATA[CyberPunk 2077 Universe]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[CyberPunk 2077]]></category>
		<category><![CDATA[CyberPunk 2077 The Pickup]]></category>
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					<description><![CDATA[<p>Intro If you’re searching for “Cyberpunk 2077 The Pickup explained”, “What happens if you side with Militech or Royce”, or “Did Dexter DeShawn betray you?” , this mission is why. The Pickup isn’t just an early quest but It’s the moment Cyberpunk shows you how power, lies, and violence really work in Night City. Let’s [&#8230;]</p>
<p>The post <a href="https://www.hexflicks.com/cyberpunk-2077-the-pickup-the-mission-where-night-city-teaches-you-not-to-trust-anyone/">CyberPunk 2077 The Pickup: The Mission Where Night City Teaches You Not to Trust Anyone</a> appeared first on <a href="https://www.hexflicks.com">HexFlicks | Movies, Gaming &amp; Books</a>.</p>
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										<content:encoded><![CDATA[
<h3 class="wp-block-heading"><strong>Intro</strong></h3>



<p class="wp-block-paragraph">If you’re searching for <em>“Cyberpunk 2077 The Pickup explained”</em>, <em>“What happens if you side with Militech or Royce”</em>, or <em>“Did Dexter DeShawn betray you?”</em> , this mission is why.</p>



<p class="wp-block-paragraph"><strong>The Pickup</strong> isn’t just an early quest but It’s the moment Cyberpunk shows you how power, lies, and violence really work in Night City.</p>



<p class="wp-block-paragraph">Let’s break it down : choices, consequences, hidden mechanics, and why this job defines the game’s philosophy.</p>



<h3 class="wp-block-heading"><strong>What Is The Pickup Mission About?</strong></h3>



<p class="wp-block-paragraph">Dexter DeShawn hires you to retrieve the <strong>Flathead</strong>, a military-grade spider bot, from <strong>Royce</strong>, leader of the Maelstrom gang. Sounds like a simple merc job.</p>



<p class="wp-block-paragraph">But Night City rule #1: If someone says <em>keep it clean</em>, prepare for chaos.</p>



<p class="wp-block-paragraph">Before you even reach Royce, <strong>Militech</strong> intercepts you through their agent <strong>Meredith Stout</strong>, offering a payment shard to buy the bot. That shard? It’s not clean but It’s weaponized.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Royce Boss Fight &amp; The Shard Trap | Cyberpunk 2077: The Pickup" width="640" height="360" src="https://www.youtube.com/embed/WhD31QxfaRc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3 class="wp-block-heading">ThWas Dexter DeShawn Setting You Up?</h3>



<p class="wp-block-paragraph">Short answer: <strong>Yes but indirectly.</strong> Dex isn’t trying to kill you <em>yet</em>, but he absolutely sends you into a gang stronghold alone, downplays Maelstrom instability and washes his hands of Militech involvement</p>



<p class="wp-block-paragraph">Dex’s real sin isn’t betrayal but it’s <strong>cowardice</strong>. He plays middleman and lets everyone else bleed.</p>



<p class="wp-block-paragraph">This mission shows you early: Fixers don’t protect you. They protect <em>the deal</em>.<br></p>



<h3 class="wp-block-heading">The Militech Shard Explained</h3>



<p class="wp-block-paragraph"><strong>What’s on the shard Meredith gives you?</strong></p>



<ul class="wp-block-list">
<li>Fake credit transfer</li>



<li>Embedded Militech malware</li>



<li>Designed to expose Maelstrom and justify a raid</li>
</ul>



<p class="wp-block-paragraph">If you slot the shard <strong>without removing the virus</strong>, it triggers conflict during the deal. If you <strong>crack the shard beforehand</strong>, you control the situation. This is Cyberpunk teaching you a core mechanic:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Knowledge beats firepower.</p>
</blockquote>



<div class="iframely-embed"><div class="iframely-responsive" style="height: 170px;padding-bottom: 0"><a href="https://shop.hexflicks.com/products/fallout-archives-the-declassified-wasteland-compendium" data-iframely-url="//iframely.net/LIg1VBHG?theme=dark"></a></div></div>



<h3 class="wp-block-heading"><strong>Who Is Royce Really?</strong></h3>



<p class="wp-block-paragraph">Royce isn’t just a psycho with a shotgun.</p>



<p class="wp-block-paragraph">He’s paranoid (for good reason), half-aware he’s being played and a gang leader who knows corpos always lie.</p>



<p class="wp-block-paragraph">When Royce realizes the shard is compromised, he doesn’t hesitate  because hesitation gets you killed in Night City and that’s why negotiations collapse so fast.</p>



<h3 class="wp-block-heading"><strong>Why the Deal Always Turns Violent (Even If You Try Peace)</strong></h3>



<p class="wp-block-paragraph">Even if you play calm, polite, and smart , Militech wants a raid, Maelstrom expects betrayal and Dex wants plausible deniability.</p>



<p class="wp-block-paragraph">This mission is designed so <strong>peace is fragile</strong> and violence is always one bad line of dialogue away.</p>



<p class="wp-block-paragraph">Cyberpunk isn’t asking:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">“Can you avoid the fight?”</p>
</blockquote>



<p class="wp-block-paragraph">It’s asking:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">“Who do you side with <em>when the fight is inevitable</em>?”</p>
</blockquote>



<h3 class="wp-block-heading">Royce Boss Fight : What’s Really Going On</h3>



<p class="wp-block-paragraph">When Royce enters his combat exoskeleton, it’s symbolic. He’s no longer a negotiator, no longer a leader, just <strong>pure survival mode</strong>.</p>



<p class="wp-block-paragraph">Gameplay-wise:</p>



<ul class="wp-block-list">
<li>Heavy armor</li>



<li>High damage output</li>



<li>Forces you to use cover, gadgets, and positioning</li>
</ul>



<p class="wp-block-paragraph">Narratively:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">This is what happens when everyone realizes they’ve been lied to.</p>
</blockquote>



<p class="wp-block-paragraph">No heroes.<br>No clean exits.</p>



<h3 class="wp-block-heading">Does Your Choice in The Pickup Matter Later?</h3>



<p class="wp-block-paragraph">Yes  more than most early missions. Your decisions affect Meredith Stout’s fate, how Militech treats you later, which NPCs survive and subtle dialogue shifts across Act 1</p>



<p class="wp-block-paragraph">Cyberpunk doesn’t scream consequences , It <strong>remembers them quietly</strong>.</p>



<h3 class="wp-block-heading">The Real Meaning of The Pickup </h3>



<p class="wp-block-paragraph">Despite the name, this mission isn’t about the Flathead. It’s about <strong>initiation</strong>.</p>



<p class="wp-block-paragraph">You learn that corpos manipulate systems, gangs respond with violence, fixers avoid responsibility and mercs survive by reading between the lines</p>



<p class="wp-block-paragraph">This is Night City saying:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">“Welcome. Now choose who you are.”</p>
</blockquote>



<h3 class="wp-block-heading">FAQ </h3>



<p class="wp-block-paragraph"><strong>Can you avoid fighting Royce?</strong><br>Yes, but only with very specific choices. Violence is still likely.</p>



<p class="wp-block-paragraph"><strong>Is Meredith Stout trustworthy?</strong><br>No but she’s honest about being dishonest.</p>



<p class="wp-block-paragraph"><strong>Was the shard always a trap?</strong><br>Yes. From the moment you receive it.</p>



<p class="wp-block-paragraph"><strong>Does Dex betray you here?</strong><br>Not directly but he abandons you the moment things get messy.</p>



<p class="wp-block-paragraph"><strong>Is this mission important?</strong><br>Yes. It defines how Cyberpunk handles choice, power, and consequence.</p>



<h3 class="wp-block-heading">Final Thought</h3>



<p class="wp-block-paragraph"><strong>The Pickup</strong> is Cyberpunk 2077’s first real filter. If you understand this mission, you understand the game.</p>



<p class="wp-block-paragraph">Night City doesn’t reward good intentions. It rewards awareness.</p>



<p class="wp-block-paragraph">And the moment you slot that shard You stop being a player.</p>



<p class="wp-block-paragraph">You become a merc.</p>
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