Fallout 3 Quest Deep Dive: Following His Footsteps
Quest Overview
Tone: This is the quest where the game “opens up.” You’re no longer a vault dweller, but a wanderer chasing a family mystery through the Capital Wasteland.
Quest Giver: Triggered automatically after leaving Vault 101.
Objective: Track down your father, James, who mysteriously left the Vault.
Path: Megaton → Galaxy News Radio → Rivet City → Vault 112.
Story Context
Your dad’s disappearance is the central mystery of Fallout 3. “Following His Footsteps” marks the moment you leave Vault 101 and begin piecing together the breadcrumbs he left behind. Each step not only brings you closer to him but also drags you deeper into the larger narrative about Project Purity and the fight for the future of the wasteland.
This quest is more than a fetch-and-follow , it’s Bethesda’s way of pushing you into every major hub of the game.
Walkthrough Step by Step
1. Megaton – The First Clue
- As soon as you arrive in Megaton, talk to Moriarty at the Saloon.
- He’ll either help you (for caps, persuasion, or with favors) or stonewall you.
- Alternatives:
- Hack Moriarty’s terminal.
- Ask around Megaton , Gob (the ghoul bartender) and Nova (the prostitute) can both slip information if you treat them well.
- Clue gained: James was headed to Galaxy News Radio.
💡 Player Note: This is where Fallout 3 teaches you that the wasteland has multiple paths to the same truth ,speech checks, hacking, bribery, or just exploration.
2. Journey to Galaxy News Radio
- Leave Megaton, head toward D.C. Ruins. This trip is long and dangerous:
- Expect Raiders, Super Mutants, and the first real Wasteland firefights.
- Ammo is scarce at this stage, so pick your fights carefully.
- Goal: Reach the GNR Plaza, where you’ll run into Three Dog, the smooth-talking radio DJ.
💡 Survival Tip: Don’t waste stimpaks early. Grab food and water from scavenged ruins and rest when possible. Ammo and meds will feel brutally short the first time through.
3. Meeting Three Dog
- Inside the GNR building, you’ll find Three Dog.
- He knows about your father, but he won’t give up the info for free.
- Condition: Help him by fixing the GNR signal relay at the Washington Monument.
- Escort Paladin Lyons’ Pride (Brotherhood of Steel squad) against a Behemoth Super Mutant outside.
- This is your first “wow” battle in Fallout 3 , that Behemoth feels like a boss fight.
- Once you’ve helped, Three Dog confirms: your father went to Rivet City.
💡 Hidden Flavor: If your Speech skill is high enough, you can skip the whole monument errand. Three Dog just tells you about Rivet City outright.
4. Rivet City – Science Hub
- Rivet City is a massive aircraft carrier turned settlement.
- Go to the Science Lab, where Dr. Li is working.
- Dr. Li gives you the real lore dump:
- James came here seeking resources for Project Purity — the massive water purification system.
- He already moved on, heading to Vault 112, where an old colleague named Dr. Braun resides.
💡 Rivet City always feels like a turning point. Up until now you’re surviving scraps and raiders , suddenly, you’re in a fully functional society. It’s a preview of what the Wasteland could be.
5. Journey to Vault 112
- Vault 112 is hidden beneath Smith Casey’s Garage.
- It’s tucked away west of Springvale, making it easy to miss if you wander blindly.
- Enemies: Mostly feral ghouls or radroaches in the area. Not too punishing compared to GNR.
- Inside the garage, find the concealed entrance to the vault.
💡 Exploration Note: There’s decent loot in the garage area, so check toolboxes and shelves.
6. Meeting Your Father
- Once inside, you’ll encounter Mr. Handy robots who act like nothing’s wrong. They insist you enter a Tranquility Lounger.
- This sets up the next quest: “Tranquility Lane.”
- Here’s the twist: your father is already inside the simulation. You can’t talk to him until you play along.
This is a brilliant Bethesda moment , instead of simply finding Dad, you’re forced into one of Fallout’s most famous quests, blending horror, satire, and player choice.
🔍 Secrets & Tips
- If you have high Lockpick and Science, you can bypass parts of the questline (like Moriarty or Three Dog).
- Loot the Brotherhood corpses after the Behemoth fight , early power armor pieces are a game-changer (though you’ll need training to wear them).
- Rivet City has multiple side stories:
- Harkness the android (ties into the “Replicated Man” quest).
- Little Lamplight rumors , foreshadowing future quests.
- Vault 112 is relatively small, but it’s a lore-packed location , take time to explore terminals and listen to robots.
Why This Quest Matters
- It transitions you from “wanderer” to “hero on a mission.”
- Introduces all three pillars of Fallout storytelling:
- Player agency (choose how to find info).
- Factions/world-building (Brotherhood, Rivet City, Project Purity).
- Memorable set pieces (Super Mutant Behemoth, Vault 112’s simulation twist).
Video Walkthroughs
Check out the below playlist on my channel
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